Testing told me I used ~3,500 bytes for each frame - at 10 FPS, that’s ~35 KB/sec. While a nice T1 line could handle that, it’d easily saturate a 56k modem. And supporting even 1,000 clients would mean pushing 35 megabytes a second - way too much!
从实际出发,前提是要深入了解实际情况。。同城约会对此有专业解读
Online Safety Bill。业内人士推荐同城约会作为进阶阅读
But before we jump into those challenges, lemme give you a quick tour of how the game works and how it’s architected.